Dis-Contact Lenses (DC lenses)

We have addressed the idea of pervasive connectivity in 2030, in the design of Dis-Contact Lenses. From the Cosmos article we’ve gathered that with the direction that communication is heading, a future where we must actively remove information as opposed to post things up on the World Wide Web, becomes a very possible reality. However convenient this may prove, issues regarding privacy will occur. As minuscule and private aspects of out lives become broadcasted publicly to everyone we know, or possibly even strangers.

The design of lenses which help disconnect one from the cyber world can act temporarily as a form of escape and protection of self from the public life. In today’s society where technology to broadcast is still new, there is a desire for many to take advantage of peer sharing. As time goes by and such technologies become more prominent and uncontrollable, society would hence develop a nostalgic yearning for the disintegrating idea of privacy.

“Connectivity will have woven itself into the fabric of our everyday life.” In this world of inescapable connection, personal privacy is called into question. How do we escape being ‘on the grid’? A decade prior to 2030, world wide governments would begin “tagging” people, similar to rudimentary vaccinations. This begins a campaign to promote global connectivity. It starts in waves and also hit the baby market, requiring children to get tagged at birth. At that time, it became a popular concept but over time the lack of personal privacy begins to create discontent among masses.

Dis-Contact Lenses (DC lenses) first hits the scene as a device utilised by the government shortly after the issuing the mandatory “tagging”. These lenses become issued out to people whom needed witness protection or a disguise in cases of classified activity. These people will receive these lenses as a temporary means of protection, but due to the 5 hour life-span of such devices, the wearers needed to continue topping up. Such a technology can be desirable in many cases whether positive or negative. Originally the market was small and only used discreetly for safety and protection of information. However, as with most technological advances, products will begin to leak into the mainstream. This becomes a handy convenience for many people, and hence a larger market. Occasional uses could include those wishing to organise surprise events for loved ones and wish to do so undetected, as a publicised location could lead to a give away of such intentions. In different circumstances, if one is avoiding someone who is harassing or stalking them, this product could work against them being tracked, and their information travelling into the wrong hands. However, as with a lot of technology, this could end up in the wrong hands. One could use this when acting on infidelity or in some more extreme cases and escaped criminal could use this to remain unseen by the law and hence mingle in society undetected. For such reasons, the product is generally sold underground as the government would not have a complete handle on how to control its usage. The Lenses only last temporarily however and are not cheap to access. The use of such a product can be presumed to be deviant by mainstream society, though not always the case.

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The creative technology – a lense

In relation to internet security, the theme of personal
security can be considered an issue. Personal security refers to a person’s
individual security in regards to intelligence and thought processes they
create/harbor cognitively. The idea of a cyber infiltrated world, where
computer meets human to form one relationship (walking computer) could result
in the attainment of personal information being extracted and anlaysed.
Analysis of personal information would assist certain organizations with
information retrieval in all areas of concern, such as advertising, security
(police) offences or intolerable behavior (criminal acts). Natural human
functions will become data, just as present day internet operations entail. Rebutting
the theory of personal information extraction, technology has given people the
ability to share information. Therefore, the exact fields of private and public
are blurred and unrecognised by the majority of internet users.


The design of face lenses for the eyes (small lenses for the eyes) would help
disconnect a user from the cyber world can act temporarily as a form of escape and protection of self from cognitive analysis and/or public data retrieval. With this invention, the society of cyborgs would not be subject to public broadcasting of personal information. The lenses would create a sense of personal security in regards to one’s information stored
mentally due to the fact that the lenses would be self inserted, therefore the
level of protector would be up to the individual. The desire to take advantage
of peer sharing would again, be subject to the individual rather than what the
information retriever wants to gather from another person. In today’s society
this seems like an unrealistic idea, and it is for modern society. However,
with technological advances rapidly decreasing one’s privacy this would be an acceptable
self managed alternative to avoid mental manipulation.


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The concept of the object in 2030

Today, we share personal information on social networking sites
such as FACEBOOK or other public networking sites. however, For me, I have removed some of the key information, in order to protect my privacy, and avoid the problem
of divulging personal information. This is due to the fact that hackers can
retrieve certain information and use that for an exterior purpose, more importantly,
for instance, these people can steal a person’s identity and use it to obtain
credit and other benefits.


Social networking activity, facilitated by the use of a
computer or laptop, is regarded as a ‘forbidden experiment’. This refers to the
technology that raises the risk of security in regards to internet usage. The computer
has had to adapt to this new world of security measurements when using any form
of medium to access the internet, such as credit card payments, personal email information
or one’s internet history search.


The importance of developing technology for use/rendering it’s
characteristics does not consider privacy outcomes at development stages. This
is seen widely through social media sites, where the security is changed
rapidly once altercations rise with users. Security analysis is not engaged in
at time of development as project development is considered fundamental and
privacy issues are overseen lastly, by experts. Outsourcing tends to amplify
this situation, by leaving technological security specific decisions to the
hired ‘experts’. This is due to the issue of the outsourced business not having
a clear knowledge on site operations or ‘bugs’ that may formulate once the
website/network is launched. In this case, the personal information data held
by the prospective site is not responsibly protected and or updated.

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Speculative design

By 2030 telecommunications will only occasionally, and curiously, exist in the form that we know it today.

This article comments that by the mid-21st century, as
envisioned by futurist Ray Kurzweil, society will be shaped by intelligent,
networked devices integrated and implanted into almost everything, including
people. One can imagine the privacy concerns of 2030 and beyond, when the
Internet consists of nodes that could include nanobots sewn into people’s
clothing and injected into their bloodstream

For the third assignment, I chose the “communication in 2030″. As far as I am
concerned, about communication, the challenge was and is the time consuming of
considering of implication of something to hide.

In this case, we are focusing on the oversea communication. My primary idea
is constructing a object that include everything like mobile phone, credit card
or your personal profile. According to the acknowledge from week 2,
we all have an idea of ‘global connectivity’ , the privacy will not exist
anymore. In 2030, everyone will be implanted a chip.  It will record everything since human was born. But I think it is painful for our object..Thus, I am going to make up a watch which can avoide the pain of implantation, but can wearing everyday.

This connectivity will have woven itself into the fabric of our everyday life. It
will be invisible, taken for granted and heavily relied upon. In  2030, we will connect
with each other and our world on an ultra-high speed, ubiquitous, broadband

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My Senario

This week is about future scenario final presentation. According to the interview, I had knowledge of the internet and telecommunication will gradually dissolve in the next generation. In the future, the internet will be the world’s communication infrastructure, a single connected layer binding us all to each other and the things around us. Furthermore, the consuming of the land in the future will be another big issue as well. My “moveable home” will constantly communicate with other car and will know which routes have less traffic, recognise when it gets too close to another car or approaches a school zone and when it hears a siren it will compute whether it should slow down, change lanes or stop automatically. This pervasive connectivity will also have major implications for the business world and society. From my concept, if the idea was expend, the city will able to move We will work in ‘ smart’ offices- or from our moveable home. This kind of connectivity has the potential to generate major impact in the social service. In future, we will live in “moveable homes” in which our fridges, climate control systems, entertainment stations, cleaning devices, diet-monitoring robots and a plethora of personal and robotic appliances talk to each other and know when we’re on holiday, and respond accordingly.

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Carriageworks visit

This week is about Carriageworks visit. The most impressive for me were the a sequence work by collage and a future cave. For example, take the baloon lady, it is kind of presenting how people can find and use a new profound energy which would sustain the lives in the future for human, also, it shows the recyclism as well. Then, I realised that the founctional relation between art and design is like the human skin and the bones – design has more structure, art is more conceptual. With the technology, the speculation could be raising the interprietation, which means to be understood and for people to use them. However, in this generation, we are considerably living in an Artificial life. For instance, “bioengineering and the cloning of life-forms have become a reality, and the areas of genetics and biotechnology have increasingly become a focus in art”. (Paul 2003) Technology has dived into another level with design, not just machines or practical objects, but also has involved in biological sphere
around us in the most common daily life. In this case, human is constructing,
designing our artificial surrounding with technology and computer. This is an
evolution, which not only accesses human to understand the structure of ideas
and the nature of intellectual processes, but also significantly changes these
very processes and the way we are thinking. (Paul 2003)





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The Construction of Experience: Interface as Content

It is fun to watch our post as technology and science are
attempting to blur the boundary of human and machine. The mechanization has
been and must will be happening. For our design glass, the understanding, comprehension and perception of ‘human’ in the future will be on another different higher level, such as the way of seeing and realising. The words and letters will be
disapaearing, no longer being needed, and then instead by data and signal which
would provide the all the information for various spheres and aspects to every
individual form the main computer, maybe we would just need to upload and
download them.


I really like the robots created by David Hanson, In my opinion, I am really surprised that
Einstein is lively represented in the spacesuit with the vivid mask. But
simultaneously, I start thinking and really realizing that this could be a hint
or an evident of technology is taking the place of human, as the machines and
computers are getting more and more independent now, although they are still
actually controlled by human at present.A Space Odyssey is a classic science fiction
movie about exploring the unknown space, is considerably associated with Star
Wars. It was in 1968, is the year before the Apollo Project that human landing
on the moon in 1969, which “prophetically showed the enduring influence that
computers would have in our lives”. (Dirks 1968) the article The Construction
of Experience: Interface as Content by Rokeby. However, it states that the
differences between the human interface and artificial interface are very
large. (Rokeby 1998) The interaction between people not only and people but
also and the sensual and experiential “abstract realm of information”, which
has become the synthetic but useful interface for human daily communication, is
“an integral part of the only reality” people have known. (Rokeby 1998).


Driks, T, 2001: A Space Odyssey (1986), available at http://www.filmsite.org/twot.html, accessed at 10th April 2011.

Hanson, D, available at http://hansonrobotics.wordpress.com/, accessed at 9th April 2011.

Rokeby, D, 1998, The Construction of Experience: Interface as Content” in Clark Dodsworth, Jr. (Ed.) Digital Illusion: Entertaining the Future with High Technology, ACM Press, New York, pp 27 – 47.

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‘Metropolis’  present a fantasy scientific city that I actually dreamed before. Like the fly machine.However, it shows not only a futuristic city as a ‘super’ scientific progress
and the despair of human, but also creates a visual form of crazy scientists
for decades to come, such as “Frankenstein” especially in my opinion. Joh is
unaware that Rotwang has his ownagenda. But if any of these plans includes the
shutting down of the machines, total anarchy could break loose both above
ground and below world.

However, the film does not have much to tell
for me, although it tells the future that human would be completely separated
into these two groups, the thinkers and the workers. The former who makes plans
but does not know how to work; and the latters who achieve the plans but no one
knows them, which make a whole when both of them working together. Then one day
a man from the thinker group visits the workers’ world, and is astonished by
what he sees.

Metropolis explains the scenario of the
future. Scenario which is the long plan, is not only a specific prediction of
the future, but a believable description of what would be happening. A scenario
can be defined as: “A rich and detailed portrait of a plausible future world,
one sufficiently vivid that a planner can clearly see and comprehend the
problems, challenges and opportunities that such an environment would present.”
(Kahn, cited in Ricardo)

However, scenario planning is a way that for learning about the
future by understanding the nature and impact of the most uncertain and
important driving forces influencing the world.



Lang, F, 1927, Mertopolis (Feature Film)

Ricardo, J, 2009, Future Scenario, 4th April 2011.


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Year 2030, futur senario

Emerging technologies offer new solutions to the construction industry, improving processes, enabling automation and effective decision-making mechanisms and changing current ways of work. Previous research has tended to consider a direct causal relationship between the emerging and prospective technologies and the future of construction. However, the future of construction will be influenced not only by the developments in the information technology (IT) industry, but also by other technological changes(Ricardo, 2009). Societal, economic, environmental and political factors will shape the future, together with emerging technologies. This paper presents a scenario-planning exercise that aimed to identify possible futures that the construction industry might face. In order to achieve the aims of the research, a literature review was carried out on scenario planning and future studies related to construction and construction IT, which was followed by a mini survey and two prospective workshops as part of the La Prospective scenario-planning approach.


In a future study, it is important to understand the forces, issues and trends in order to inform and enable further thinking and action towards achieving a preferred future state whilst being prepared for what might be round the corner. Therefore, the paper first investigates the driving forces of change, main trends, issues and factors that might shape the future, focusing on factors related to society, technology, environment, economy and politics. Secondly, four future scenarios that were developed keeping these factors in mind are presented. The scenarios start from a global view and present the images of the future world in year 2030(Erdogan, 2010). They later focus on the construction industry, imagining how it will be shaped by the future world and trying to visualize the information and communication technology implications for construction. Finally, a preferred future scenario for 2030 is introduced based on the principle that the future can be influenced if we know what we want it to be. Focusing mainly on the IT vision, the paper concludes with recommendations in the areas related to innovation, communication and collaboration, education and training, process improvement, interoperability, user-centred IT and sustainability, in order to reach the desired state determined by the vision (Erdogan, 2010).


Erdogan, B, 2010, ‘Construction in year 2030: developing an information technology vision.’, Philosophical Transactions of the Royal Society A: Mathematical, Physical & Engineering Sciences , Vol. 368 Issue 1924, p3551-3565, 15p

Ricardo, J, 2009, Future Scenario, available at http://jrms.pktweb.com/?cat=37, accessed at 4th April 2011.



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Future scenario

Currently, the world keeps progressing and the predictions start became real. Scenario-based investigations of possible futures have been used since the middle of the 20th century to help decisionmakers cope with alternative courses of action and elements of uncertainty. Since the early 1970s, they have been increasingly used for landscape planning. Each scenario-based study is founded on assumptions of possible change. Often these beliefs are only implicit among scenario creators and scenario users. I discuss the beliefs and perceptions about the future of scenario creators and scenario users, and argue that they should be explicitly addressed before an investigation is undertaken in order to avoid methodological biases in the creation of the scenarios and misunderstanding of the results. As part of this discussion, the basic features of a scenario-based study are reviewed, and applications to landscape and environmental planning are considered, with examples drawn from two studies that were focused on the same concerns and in the same region but which employed different kinds of scenarios (Fry 2009).


My theory of the future scenario is based on the a great animation . You will see the whole world is in a space machine, the information are everywhere and all information are displayed by you own car or the public. The scenario needs to be elaborated in more detail than just linking events. The field of action of the scenariocan traverse a broad range of geographical, chronological and situational parameters, however, it has to stay within the realm of credible fiction and not stray into impossible fantasy. The futuring scenario building is the key methodological tool of designing from the future to the present. This kind of scenario has to deal with both a moving present and future. The process actually has to proceed by dialogical steps: starting by establishing a view of what in the present is future determinant, then using this knowledge to elaborate a future (Fry 2009).


Fry, T, 2009, chapter 9 Methods of changes 2 – designing in time; chapter 10 Futuring and learning the new from the pass, Design futuring : sustainability, ethics and new practice, UNSW Press, Sydney, pp 145-171.

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